Simulations, Animations, Visualizations, & Complex Modeling

Visualization and Modeling Breakout Report

Abstract. Understand how to establish engaging interactions with
visual representations of data, digital illustrations, and modeling tool
to achieve learning goals.
Define a set of types of tools that can be applied to the activiities.

Use visualization to enhance that will ensure that they consider such
important scientific issues as causation vs correlation. Approach this
from the perspective of game and mission design for a middle-school-and-older audience.

Participants

Group Contact: Margaret Corbit.

Margaret Corbit, Cornell Theory Center
David Yarin, Carnegie Mellon
Eric Baumgartner, UC Berkeley
Harold McWilliams, TERC
John Jungck, Beloit College + Bioquest
Barry Goldman, LLNL
Jan Doby, University of South Carolina, Spartansburg
Eric Hilfer, TERC
David Curtis, NCSA
Margo Nanny,
Jane Faber, SETI

Goals

Understand how to establish engaging interactions with
visual representations of data, digital illustrations, and modeling tool
to achieve learning goals.

Define a set of types of tools that can be applied to the activiities.

Use visualization to enhance that will ensure that they consider such
important scientific issues as causation vs correlation. Approach this
from the perspective of game and mission design for a middle-school-and-older audience.

Resources

A variety of affective software tools for simulation and visualization.

Links to research scientists.
Need for tools, beta and field testing opportunities.

Curricula under development 9th grade integrated science, into chemistry in
at college level, K-12 physics underlying environmental science.

Large-scale modeling and visualization resources data.

Dissemination networks for tools and curricula.

Plans

Contribute resource list of existing tools for CILT knowledge network.

Planning grant to develop a visualization toolkit with maximum flexibility.

Needs


Look at ways to make it possible to exhange and integrate different tools
into different environments and settings.

How do these tools fit into the educational process. Appropriate use
of them across content areas.

How to gear tool development so that what is created can be incorporated

into distributed learning environments.

Go back to the Breakout Report Index.