1998 Conference Attendees

ProjectThe Full Spectrum Program - VentureQuest Project
ContactDr. Henry F. Olds
Email  
URLhttp://www.riverdeep.net/for_teachers/pro_development/
iowa3/session1/1.3_over_assess.htm
Project
description
The Full Spectrum program has undertaken a number of projects over the years that involve visualization and modeling. My most recent work has been the creation of two multimedia, interdisciplinary products, the VentureQuest Project, that engage a number of different visualization and modeling tools to take students into close engagement with real scientific investigations. One product, "Orcas in Our Midst" is based on orca whale research currently being conducted in Puget Sound. The second product, "The Mystery of the Pipe Wreck," is based on the archaeological investigation of a 17th century shipwreck off the coast of the Dominican Republic. The products themselves will be published this spring by Sunburst Communications

I believe the products are unique in the multimedia world because of their high level of interactivity and the use of in situ tools to facilitate students' problem solving within the multimedia environment. They involve many different attempts to model real scientific inquiry in a mode that is true to the processes actually used by the scientists.

My vision for how visualization and modeling can most effectively impact and transform K-14 mathematics, science, and technology education is by deeply embedding visualization and modeling tools in authentic, richly conceived contexts. It is the only way, I believe, to insure that the experiences the students have with the tools will have a strong likelihood of connecting with reality and producing learning that is both lasting and generative.

Our partner on these two products has been Earthwatch, an organization whose primary goal is to enable volunteers to work with scientists in the field who are studying real problems of various kinds. The close working relationship we have forged with these scientists has enabled us to present very rich investigative contexts for students to explore. We begin by introducing students to the research and engaging them in simulated research activities. The willingness of the scientists to share in great detail their research strategies and processes has enabled us to create excellent simulations for students to pursue. Building on this foundation, we then open up the investigation more fully to the broader issues associated with the project’s work. For example, one of the Earthwatch projects we worked with is studying the three resident pods of orca whales in the Puget Sound are of the state of Washington. Because the researchers can uniquely identify each individual whale, they can follow these whales and regularly collect data on their activities and movements. One of the broader issues students are asked to consider is whether or not, and under what conditions, it is appropriate to capture such whales and keep them in captivity in order to display them for the public in marine parks.

Our collaborative approach is followed up by encouraging teachers to let students work collaboratively in groups as they pursue investigations and as they frequently continue to extend their understanding by exploring related web sites that are noted throughout the investigations.

Theoretical
background
My work has been more informed by exemplary products that have been created over the years than by formal research. These products include Man: A Course of Study, The Voyages of the Mimi, Life Story, The Visual Almanac, Palenque, and Jasper Woodbury.

Informal research on children's reactions to some of my own work has been highly informative, especially Immigrant (created with a team of teachers and researchers at the Harvard Graduate School of Education), Tide Pools, and a number of other science products created while I worked at Learningways, Inc.

The many opportunities I have had to view the work of Christina Hooper Woolsey and discuss multimedia ideas with her have strongly influenced my efforts

Research conducted in our department on the strengths and limitations of stand along science simulations has influenced my efforts to embed simulations in rich, structured contexts.

I have, of course, been influenced by the work of Howard Gardner, who has helped me broaden my efforts to appeal to a full spectrum of intelligences in my work.

ChallengesThe type of work we have been doing is very expensive. We had originally projected a series of six products, but at this point, it seems we will be limited to two.

We have sufficient evidence from classroom field trials that our products do engage students effectively in very valuable problem solving activities. They teach basic skills; but more importantly, they teach critical thinking skills and important habits of mind that go way beyond normal educational expectations.

We would like to be able to continue this work. We feel that providing students with opportunities to work in rich, technology-based environments, such as those we have created, is deeply important for well-educated people entering the 21st century.

One challenge that faces teachers in using our products is that the products require a significant time commitment to enable students to dig deeply and come away with a strong learning experience. We also encourage collaborative teamwork, which sometimes takes longer, but ultimately produces better results for all involved.

PartnershipI would very much like to have a research partner design and conduct research on the use of our products and on the kinds of learning that they promote. It would be very exciting to have more solid evidence to back the preliminary results I have already seen.

I feel that it is important that the world get a stronger picture of the incredible learning that students can do given both a well structured environment in which to learn and well designed technology tools to bring to bear on problems.